If we feel we need help to achieve something outstanding in a specific area, we don’t hesitate to go look for talents outside of our team. Our internal art team was 4-5 people, but for specific needs, we commissioned artists (like Koyorin or Takatsu Yukio or Florian Coudray). And many other concept artists or 3D artists or animators worked on the game (Chris Hoareau, Benoit Leloup, Florian Coudray, Marjorie Deneux, Pierrick Kyburz, Lucie Bonzom…). Yukio Takatsu made the opening and ending animations. Anthony Beyer, as the technical art director, had a huge influence on the 3D render and all the visual effects. Simon Hutt did a lot of the environment concept art and overall art direction. Koyorin designed the characters, their dialogue portraits and a lot of their attitude.
There were many different artists with high impact on the final result of the game on Haven. Tell us how the art was created and by whom?