You can simply trust they make sense intuitively. The formulae used are complicated, like reality is, and therefore not listed here. There aren´t necessarily one single stat that helps. It´s the SUM of these things that matters, at all times. This means that even ordinary moves, like shieldbashing, are not successfull often if for example your blockskill is weak, if you are out of breath and or/almost dead, and/or the enemy is much more experienced fighter. In Deadly Reflex 5, your skills, level and physical health are compared to the enemy skills at all times, and they are determine both your and the enemy´s success rates in using these moves against each other. The basic combat moves, as well as one selected critical hit, are used by the NPCs as well. Version 5 is a total rewrite with enchanced NPC interactions, new total STABILITY, determistic stat based success system and of course, new moves, finishers and blood system with upgrades like new animations to older features.ĭeadly Reflex gives you new moves that work as part of your normal combat, like shield bashing, kicking, dodging, and flipping, and also critical hits to finish off your enemies.
Elder Scrolls IV: Oblivion - Deadly Reflex Combat Modĭeadly Reflex - Combat Moves is combat enhacing mod for Oblivion, which adds new dimension, tactics and violent action to the Oblivion Combat by adding new combat moves for both the Player AND the NPCs.